Read e-book online AdvancED Flash on Devices:: Mobile Development with Flash PDF
By Scott Janousek, Visit Amazon's Elad Elrom Page, search results, Learn about Author Central, Elad Elrom, , Thomas Joos
Complex Flash on units begins with a dialogue of the cellular improvement landscape—the varied gamers, instruments, undefined, structures, and working platforms. the second one a part of the e-book covers Flash Lite and the way to make the most more recent gains supported in Flash Lite 3.x. Then, the publication covers AIR purposes for a number of monitors and comprises themes reminiscent of: tips on how to make the most of new positive factors of AIR 1.5 and Flash 10 in addition to pitfalls to concentrate on while development an AIR software for cellular how you can contain platform and context knowledge for higher model how you can undertake an software on a number of units utilizing dynamic graphical GUI growing complete operating actual existence contact monitor cellular program The final a part of the ebook covers developing Flex functions operating Flash nine and 10 in cellular equipment browsers and comprises subject matters corresponding to: the way to undertake Flex for a number of cellular gadget browsers the right way to create a variety of video gamers for Flash Lite and Flash 10 and optimize your content material. how one can make the most of Flash Media Server skilled Flash and ActionScript programmers who are looking to expand their talents to cellular structures should still locate this publication a good assist in constructing during this intriguing and increasing market. What you’ll examine Create Flash Lite-based widgets on Nokia sequence 60 units and different Flash enabled units expand equipment features utilizing either Sony Ericsson Capuchin and Nokia S60 Platform providers with Flash Leverage Flash Video on smartphones and different Non-PC units technique migrating current Flash content material into local iPhone content material utilizing third occasion Developer instruments Create complete operating actual existence contact display Flex cellular functions Who this publication is for complicated Flash on units, written for present Flash builders and different cellular execs, covers either cellular and machine improvement with Flash Lite, in addition to Flash 10 for smartphones and different non-PC units. desk of Contents The cellular and equipment panorama Flash Lite Platform basics Flash Lite three information and tips for constructing Flash cellular purposes cellular and gadget Widget structures with Flash Flash Lite consumer Interface parts and Frameworks Extending Flash on cellular and units utilizing OEM-Based recommendations Porting Flash Lite purposes to the iPhone utilizing Third-Party instruments Adobe built-in Runtime on cellular units Adopting AIR for cellular units constructing Cross-Platform Air purposes cellular purposes and improvement techniques with Flex four and Flash Catalyst Adopting Flex for a number of units construction cellular purposes utilizing Test-Driven improvement making a Cross-Platform Video participant and Optimizing content material
Read or Download AdvancED Flash on Devices:: Mobile Development with Flash Lite and Flash 10 (Friends of Ed Abobe Learning Library) PDF
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Extra resources for AdvancED Flash on Devices:: Mobile Development with Flash Lite and Flash 10 (Friends of Ed Abobe Learning Library)
It has a deep market penetration, since 14 THE MOBILE AND DEVICE LANDSCAPE it is built into Symbian, which makes it instantly available to a large market segment. As shown in Figure 1-8, the Java ME architecture is made up of two components: Connected Limited Device Configuration (CLDC) Mobile Information Device Profile (MIDP) Profile Layer CLDC Java ME Architecture MIDP Profile Layer Configuration Layer KVM Figure 1-8. Java ME architecture CLDC includes the minimum set of configurations and libraries to operate the K Virtual Machine (KVM) and consists of the KVM, configuration, and profile layers.
You’re a hard-core desktop Flash, AIR, or Flex developer), the majority of this chapter will seem like review; feel free to skip ahead to Chapter 3 or even Chapter 4 (especially if you are a Flash Lite “veteran”). g. a Java Mobile Developer, for instance), keep reading this chapter, as we’ll point out the essentials and give you some pointers on the quickest way to get up to speed in developing with Flash Lite. Either way, this chapter serves as a stepping-stone into the aspects of Flash development unique to the Flash Lite platform and offers some useful knowledge to help you tackle some of the more advanced topics later in this book.
If you think the number of development choices in the world of mobile is a bit overwhelming, well, frankly, it is! The sheer number and range of devices ranging from PDAs, mobile phones, MIDs, and other consumer electronics gadgets to suit each region’s taste and culture is quite staggering, even for those working in the industry for years. , portability and device fragmentation issues). Realizing multiscreen user experiences It should be no surprise after reading the previous chapter that the world of mobile devices is, at last, starting to converge with and heavily complement the functionality of the PC desktop with functionality (such as web browsing, e-mail, and gaming).
AdvancED Flash on Devices:: Mobile Development with Flash Lite and Flash 10 (Friends of Ed Abobe Learning Library) by Scott Janousek, Visit Amazon's Elad Elrom Page, search results, Learn about Author Central, Elad Elrom, , Thomas Joos